Improvements
The game was submitted to Theana Weekly Jam 22. Due to time constraints there was not much time to play test - I wasn't even able to complete all my own levels.
I think this game mechanic had a lot of potential to be fun/challenging, so I wanted to polish the game until it was playable.
Fixes:
- Change player controller parameters for more maneuverability in the air
- Fix bug with player controller resulting in not being able to air jump for specific input sequences after grabbing a balloon
- Add invulnerability duration after leaving respawn platform
- Optimization disabling rope physics for untouched balloons
- Make player controller input sequence for swing from balloon to balloon more lenient/intuitive
- Increase default jump force so player doesn't get stuck in a spot unable to reach other balloons
- Adjust timing of enemy attacks telegraphing
- UI/art minor improvements
Get BALLOONDANCE.EXE
BALLOONDANCE.EXE
Balloon Bullet Hell
Status | Prototype |
Author | custuu |
Genre | Platformer |
Tags | Bullet Hell, Singleplayer |
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